Services

A live show usually has three parts: figure it out, build it, run it. We work in all three.

Sometimes we’re there for one piece of it. Sometimes we’re there from the first drawing through show day. Post production sits alongside all of it for the work that never touches a stage.

Stage 01

Plan

Before anyone rents a truck, we can rebuild the room in 3D.

That means checking sightlines, screen sizes, rigging and how the whole thing actually feels from the audience. It is also a lot easier to change a stage while it is still a file.

•  2D architectural drawings converted to true-to-life 3D renders
•  Technical validation of sightlines, rigging, screen and projection sizing
•  Stakeholder and sponsor imagery, rendered from any angle
A CAD wireframe of an arena build - truss, LED and the seating bowl
The CAD we start from
A festival main stage previsualised
Sunset OC
Previsualised festival stage with a simulated crowd at dusk
Hangout Fest
Stage 02

Make

Content made for the screen it is actually going on.

Pixel maps matter. So do viewing distance, ambient light and the fact that a loop eventually has to loop. We build around those things instead of making a pretty 16:9 file and hoping someone can make it fit later.

•  Live events video content, loops and environmental visuals
•  Motion graphics and full brand packages
•  3D content and environments
Stage 03

Run

Roles, not tasks.

We get hired as screens producers, content managers, media server programmers and operators. Sometimes we're running our own content. A lot of the time we're running somebody else's. Either way, we know enough about both sides to talk to the people who made it and the people who have to put it on screen.

•  Screens producer
•  Content manager
•  Media server programming and operation
•  Technical management
•  Camera directing
Jeremy Clevenger directing a TD Bank VFX shoot
Directing TD VFX shoot
Camera directing from the truck at Okeechobee
Camera directing - Okeechobee Music Festival
Parallel

Post

No stage required.

•  Editorial
•  Color grading
•  Visual effects
•  Finishing
Jeremy Clevenger cutting festival dailies

Not sure what part of this you actually need?

Tell us what you’re working on. We’ll tell you where we fit, including when we don’t.

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