From creative through playback, we bring visuals to life.
We design and build content for live events, then stick around to make sure it actually works in the room. We also edit, color and finish plenty of things that never see a stage. Two people, no central studio, working wherever the job takes us.
Plan
Previsualization. Drawings into true-to-life 3D before anyone builds anything.
Make
Motion graphics, 3D content, environments and everything else that ends up on the screens. Built for the actual pixel map, not stretched to fit when everyone gets to load-in.
Run
Sometimes we build it. Sometimes we are there to run somebody else's work. Screens producing, content management, media servers, technical management and camera directing.
Post
Editorial, color, VFX and finishing. No stage required.

Jeremy Clevenger
Editor, motion designer and Unreal artist who also spends a lot of time in control rooms. Jeremy moves between building the content and running the show, including screens producing, content management and camera directing.

Steven McClain
3D artist with decades of hands-on live-event experience. Steve knows LED, media servers, CAD and technical drawings, but he is just as comfortable drawing something by hand or helping build it on site.
Tell us the screen dimensions, the run of show, and the dates.
That’s usually enough to get the conversation started.